You are a boy / girl who is studying video games, you have been procrastinating throughout the semester and now you have one day to deliver your project. You will immerse yourself in an adventure of emotion and despair to achieve your project on time.
It is a platform type game that consists of crossing levels without falling, avoiding obstacles such as broken leaves or balls that harm the final grade, trying to grab as many items as research sheets or coffee cups to improve the quality of work.
The hook phrase is "Deliver the project, avoid 0", as most young people are in school we want to empathize with what happens in school if you forget to deliver a project and it is the last day to do it.